#ifndef _DYNAMIC_H_

#define _DYNAMIC_H_
#include "maxheap.h"
#include "iparamm.h"
#include "iparamm2.h"
#include "Simpobj.h"

class DynamHelperObject : public SimpleObject, IParamArray {
public:
virtual	INode *GetEndNode1(){return NULL;}
virtual	INode *GetEndNode2(){return NULL;}
virtual	Point3 ApplyAtEnd1(TimeValue t){return Point3(0.0f,0.0f,0.0f);}
virtual	Point3 ApplyAtEnd2(TimeValue t){return Point3(0.0f,0.0f,0.0f);}
virtual	Point3 Force(TimeValue t,TimeValue dt){return Point3(0.0f,0.0f,0.0f);}
};

struct FlectForces: public MaxHeapOperators {
  TimeValue t1,t2;
  Point3 FlectForce,ApplyAt;
  int Num;
};

class DynamModObject : public SimpleWSMObject2
{ public:
	virtual FlectForces ForceData(TimeValue t)
	{FlectForces f1;f1.t1=0;f1.t2=0;
	 f1.FlectForce=Point3(0.0f,0.0f,0.0f);
	 f1.ApplyAt=Point3(0.0f,0.0f,0.0f);return f1;}

	int	NumParamBlocks() { return 1; }
	IParamBlock2* GetParamBlock(int i) { return pblock2; }
	IParamBlock2* GetParamBlockByID(BlockID id) { return (pblock2->ID() == id) ? pblock2 : NULL; }
};

#endif // _DYNAMIC_H_


